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Flinto invision
Flinto invision








flinto invision

Honestly he can likely pick Flinto up at a weekend for what he will need it for. I haven’t tried it but Studio is more robust in my experience. Which could be replaced by Studio in all honesty as you can take your Sketch design and import into Studio, then do your animation in there. Personally I prefer Sketch as it has great plugin support which makes the workflow much more streamlined for me.įlinto or Principle for communicating unique animations and interactions. Studio (Free) is made by InVision and will also sync directly, but has a lot more control when it comes to prototyping - specifically animation. InVision has plugins for both Photoshop and Sketch, so you can sync and upload straight out of those applications.

flinto invision

If you don’t want to go for those (as they’re paid services) then InVision will still do a fantastic job.Ī typical workflow would be Sketch/ Adobe XD / Studio for wireframing, InVision for prototyping/ testing wireframes, back to Sketch etc to design, then back to InVision. Where I work we also use Avocode which our developers prefer to use for handoff - there’s also Zeplin. It provides colours, fonts, spacing, padding etc anything a developer needs.

Flinto invision code#

Collaborators just need an InVision account (free) and they can access the generated code - providing it was uploaded via Studio, Sketch or Photoshop. One of the great things about InVision is that you can add a collaborator too. Clients can also comment on screens with their own feedback, as can your developer/ design team make notes on specific parts of the design. Furthermore it’s easy to share to clients in meetings, or send them a public link to go through it themselves in their own time - both of which I’ve done with great success. Generally, because it felt like something real, you were able to evaluate whether the UI/ UX made sense from a user perspective. It highlighted a lot of our problems within the flow, the look and how it feels to use. When I started at my current place they hadn’t heard of InVision - so I used it for the first project I had and they were blown away. Essentially it’s just images of designs with hyperlinks to other images, but it simulates the web or mobile experience. InVision is best for prototyping and you can create some really solid and fancy stuff using it.

flinto invision

For instance, a client wanted a fancy call to action - I designed it in Sketch, imported to Flinto and did a cheap and cheerful hover animation. I use it to create gifs of how certain interactions will work for the developers and/ or client beyond the basic. I’ve had Flinto for a while and although it’s decent, it’s really temperamental and not that intuitive. Our best research is usually done in person, where we have a one-on-one conversation with users and watch them tap through a prototype on their own device.Flinto is used to demonstrate and create more detailed animation, not primarily for design and prototyping. When it comes to qualitative testing, Invision prototypes are our most reliable form factor to perform research. This was very empowering for the design team and accelerated development. Additionally, designers were able to modify the code base with autonomy. Once we started rendering our designs with HTML/CSS, the engineering teams translated our design into production-ready code faster and more accurately than ever. For responsive web, we used HTML/CSS to render our ideas in the browser.Īs the design team matured, we worked more closely with engineers in their native languages to ensure our designs were built to the exact specifications we intended. For mobile app prototypes, we used Invision, Flinto, Figma and even After Effects to visualize our ideas. There are so many great tools to visualize UI. Over time, the team became more reliant on prototypes as the reference point for UI development efforts. This method required a shift in the company’s culture away from a heavy emphasis on business requirements, complicated user stories and multi-page technical documentation (waterfall habits). A simple prototype allowed for better conversations and reduced assumptions within the team. As I iterated within the product team, I found prototyping to be most effective practice to communicate ideas and gain a shared understanding.










Flinto invision